Thursday 2 November 2017

The Street Fighter RPG

A look back at one of White Wolf’s odder moments. The move-based combat at its heart was a good idea, and the undeveloped setting let them run with it. I also recall the article in White Wolf Magazine that addressed questions of the What The Hell? variety.

It’s a shame that, like so many licensed games, it may never be seen again after the licence ends.

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